Role Played in the Project:
Physical Gameplay &
Tools I Used:
Ice ball was created for Sheridan Game Design’s Fall 2016 Sprint Week, a 5-day game jam with a design challenge to create a physical and digital game with the same gameplay. The group split into two and communicated effectively to create a uniform experience between the two games.
Ice Ball won 1st place in Fall Sprint Week 2016.
Brent Gilbert Pemberton